/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package quest.verteron;

import gameserver.model.EmotionType;
import gameserver.model.gameobjects.Npc;
import gameserver.model.gameobjects.player.Player;
import gameserver.model.templates.quest.QuestItems;
import gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import gameserver.network.aion.serverpackets.SM_EMOTION;
import gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import gameserver.quest.handlers.QuestHandler;
import gameserver.quest.model.QuestCookie;
import gameserver.quest.model.QuestState;
import gameserver.quest.model.QuestStatus;
import gameserver.services.ItemService;
import gameserver.utils.PacketSendUtility;
import gameserver.utils.ThreadPoolManager;

import java.util.Collections;

public class _1158VillageSealFound extends QuestHandler
{

	private final static int questId = 1158;

	public _1158VillageSealFound()
	{
		super(questId);
	}

	@Override
	public void register()
	{
		qe.setNpcQuestData(798003).addOnQuestStart(questId);
		qe.setNpcQuestData(798003).addOnTalkEvent(questId);
		qe.setNpcQuestData(700003).addOnTalkEvent(questId);	
		qe.setNpcQuestData(203128).addOnTalkEvent(questId);		
	}

	@Override
	public boolean onDialogEvent(final QuestCookie env)
	{
		final Player player = env.getPlayer();
		final QuestState qs = player.getQuestStateList().getQuestState(questId);

		int targetId = 0;
		if(env.getVisibleObject() instanceof Npc)
			targetId = ((Npc) env.getVisibleObject()).getNpcId();
		
		if(qs == null || qs.getStatus() == QuestStatus.NONE)
		{
			if(targetId == 798003)		
			{
				if(env.getDialogId() == 26)
					return sendQuestDialog(env, 1011);
						else
					return defaultQuestStartDialog(env);
			}
		}
		
		if(qs == null)
			return false;
			
		int var = qs.getQuestVarById(0);		
		
		if(qs.getStatus() == QuestStatus.REWARD)
		{
			if(targetId == 203128)
			{
				if(env.getDialogId() == -1)
					return sendQuestDialog(env, 2375);
				else if(env.getDialogId() == 1009)
					return sendQuestDialog(env, 5);
				else return defaultQuestEndDialog(env);
			}
			return false;
		}
		else if(qs.getStatus() == QuestStatus.START)
		{
			if(targetId == 700003 && var == 0)
			{	
				if(env.getDialogId() == 26)
					return sendQuestDialog(env, 1352);
				else if(env.getDialogId() == 10000)
				{
					qs.setQuestVarById(0, 1);
					qs.setStatus(QuestStatus.REWARD);									
					updateQuestStatus(env);
					ItemService.addItems(player, Collections.singletonList(new QuestItems(182200502, 1)));
					PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
					return true;
				}
				else if(env.getDialogId() == 1353)
				{
					final int targetObjectId = env.getVisibleObject().getObjectId();
					PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(0, 0));
					PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), targetObjectId, 3000, 1));				
					PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.NEUTRALMODE2, 0, targetObjectId), true);
						ThreadPoolManager.getInstance().schedule(new Runnable(){
							@Override
								public void run()
								{
										PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), targetObjectId, 3000, 0));								
										PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.START_LOOT, 0, targetObjectId), true);
										sendQuestDialog(env, 1353);
										return;
								}
						}, 3000);		
				}	
			}
		}				
		return false;	
	}
}
